

They care about the kind of community and culture they then get pulled into. People don't fundamentally care about technology and games. If that is only available through flat shaded cartoony avatars with terrible games to play in a headset that weighs an extra pound, then that is where people will end up. Its what people seek at the most fundamental level, human connection and a sense of belonging. What will win is the best culture and community. The technical aspects only need to be sufficient. Ultimately what will win is not the best graphics, not the best performance, not the best gameplay, not the best of anything technical. People treating people as people is a necessary prerequisite for a proper culture and community to form.Įven though any corporation will brush this to the side, here is the reason you shouldn't. It is only when having the experience of sitting in-person with someone that on average most people will begin to treat them as a person. But it is true, because the experience of avatar embodiment through VR is necessary to create the proper kind of culture and community. It means waiting longer to try to curate a better culture. There is something important here that I expect pretty much every corporation to ignore because it means less users. So your in 'Desktop Mode', but you are in the same headspace as the VR users because you've spent so much time in it yourself. You can now go into VRChat in desktop mode and be in tune with what is happening for people in VR headsets, and not be a complete annoyance by accident. But what it refers to is, if you are a long time user of VRChat through a VR headset and your mind has been massaged by the medium to perceive the virtual construct differently, to act differently in it. One Trusted User I know explained to me how he came up with a new term he called 'Desktop VR Mode'. They are in a completely different reality. Often times even if the person is not a complete annoyance, just the way they perceive what is occurring is so out of sync with those experiencing it in a VR headset that rarely do you want to hang around someone who has spent minimal, if any time, in an actual VR headset. They tend to be toxic people often without even realizing it, as in something like Fortnite or Roblox the way they act is perfectly Okay. Invading their personal space, getting in their face, trying to do things to them that they would do to another's player model in Fortnite. They see the people as just video game character models and treat them as such. They shout obscenities', they just spam memes, they just rant nonsense as though it is a Roblox or Fortnite chat room. They run around and act like they are playing Roblox or Call Of Duty or some video game. They see it as just a video game on screen, and they treat it as such. Why? Their mind does not recognize the virtual construct as real. If you join a room and there are zero Known or Trusted users, you probably want to leave. One thing you will learn quickly in VRChat is, you just don't go in the rooms filled with Visitors and New Users. There are exceptions to this for sure, but on average I find it is the case.Ī main component of this ranking is the number of hours someone has spent in VRChat, with a Trusted User on average having spent over 1000 hours. There is a big difference between those who have been in a VR headset for a long time and those who have not. A 'desktop user' is someone playing with a mouse, keyboard and monitor, rather than through a VR headset. Two of the biggest reasons VRChat can easily become extremely terrible are 'visitors' and 'desktop users'. As it demonstrates through observable dynamics actually playing out in an existing platform things to watch out for, or things to think about, if designing a new platform. I talk a lot about VRChat and so I feel it is important I write this article and start linking it as a disclaimer in all my articles because it is very easy for VRChat to become extremely terrible if you ever load it up.īut the reason VRChat can become extremely terrible is a very important thing to understand for anyone working on 'Metaverse' related efforts.
